﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TileEditor
{
	class Layer
	{
		public string name = "Base";
		public Tile[,] map = new Tile[1, 1];
		public string[,] events = new string[1, 1];

		public bool renderLayer = true;
		public bool renderTiles = true;
		public bool renderCollision = false;

		public override string ToString()
		{
			return name;
		}
	}
}
